![]() “We want to put the player down on the streets and get them to paint the town red.” “That’s got moments of complete, unnecessary excess,” he explains cheerily, going on to describe a “graphic” shot of a woman’s eye being impaled, agonisingly slowly, on a wooden spike. Zombi 2, Lucio Fulci’s sort-of-sequel to Romero’s Dawn of the Dead (which had released in Italy as Zombi). He can dig deeper than that though, citing another of the infamous nasty collection: Zombie Flesh Eaters, a.k.a. Perhaps as proof of his credentials, Stenton admits to sharing my unusual preference for the ultra-low-budget first film in the series – “before it got a little bit goofy.” The Evil Dead is the obvious touch point – fittingly, since latest entry Evil Dead Rise hit UK cinemas the exact same day that Dead Island 2 shambled its way onto consoles. No, he goes straight for the video nasties, the ‘obscene’ horror flicks pulled from shops in the UK amid a censorship panic in the early ‘80s. He has a type though, and it’s not “navel-gazing at humanity’s ills, putting zombies as the backdrop for humanity’s inter-societal conflicts or anything like that.” ![]() If one thing is clear from listening to Stenton talk, it’s that this is a man who’s serious about splatter, and saw the Dead Island sequel as his chance to pay homage to the greats of the horror genre. “The most important part of the game is killing zombies in fantastic and awesome and extravagant ways.” After all, his new game is an uncensored exhibition of bloodshed, pushing players to stretch their creative muscles in the pursuit of one thing and one thing only: making the undead dead again. ![]() Perhaps it shouldn’t come as a surprise that David Stenton, game director of Dambuster Studios’ recently launched Dead Island 2, is so passionate about gore. “You can see daylight through the hole in the skull, which is part of the payoff, right?”
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